import { WebGLRenderer, WebGLRendererParameters } from './../WebGLRenderer';
import { ShaderMaterial } from './../../materials/ShaderMaterial';
import { WebGLShader } from './WebGLShader';
import { WebGLCapabilities } from './WebGLCapabilities';
import { WebGLExtensions } from './WebGLExtensions';
import { WebGLUniforms } from './WebGLUniforms';

export class WebGLProgram {

	constructor(
		renderer: WebGLRenderer,
		extensions: WebGLExtensions,
		code: string,
		material: ShaderMaterial,
		shader: WebGLShader,
		parameters: WebGLRendererParameters,
		capabilities: WebGLCapabilities
	);

	id: number;
	code: string;
	usedTimes: number;
	program: any;
	vertexShader: WebGLShader;
	fragmentShader: WebGLShader;
	/**
	 * @deprecated Use {@link WebGLProgram#getUniforms getUniforms()} instead.
	 */
	uniforms: any;
	/**
	 * @deprecated Use {@link WebGLProgram#getAttributes getAttributes()} instead.
	 */
	attributes: any;

	getUniforms(): WebGLUniforms;
	getAttributes(): any;
	destroy(): void;

}
